Then I tried applying some "difference Booleans" to the Mesh (something I never thought I'd be saying, and am not sure I should be admitting here) and had some success with the main archway, but when I tried to use the same techniques for other windows, I couldn't get it to work. Any archway-shaped object I created ate up the entire shapes involved rather than "differencing." I'm still not sure exactly why I couldn't get it to work; I really wanted to get those windows in place.
The building is astonishingly geometric, so there was no real modeling I could usefully do, though I did want to put in some mossy vegetation on the angled faces, but I ran out of time before I conceived of how to do so with the tools I know.
I threw in some color to give it definition, used a few wood textures to try out the textures function, adjusted the camera for the view I wanted and rendered a picture of it. Weird color choices, but when I've applied UVs, it shouldn't matter.
Here it is:
It really needs the windows!
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