Here is my render of the Kiev gate after applying a variety of textures. For the vertical supports on the sides and the bar across the main entry, I used the built-in wood texture. For the cross at the pinnacle of the building, I used phong to give it a little shine, shaded it a bit purple and made it rather bright.
For the other areas filled with brick and logs, I found some material swatches at backgroundsarchive.com, filled a big window with those I chose and took a screenshot to use as a UV, then applied them to the objects in the image. For the front archway and the tall spires, I chose a brick design, took it into Photoshop to give it the right tone and applied it. For the second-story ramparts, I found a stacked-log swatch and toned it properly in Photoshop, then applied it to the appropriate objects.
I wanted to apply a texture to the sloping planes. When I tried to apply a texture to a face, rather than to an entire object, it didn't take.
I was surprised when I saw how the bricks mapped to the shapes I built the building from. I'll need to figure out how to straighten that stuff out.
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